Practical guide

Slotbound Absorption: Keep the Right Unit, Fix Full Army

Identify the donor and recipient before absorbing in Slotbound. Check a blocked spin, hidden extra units and the absorption lock without guessing capacity.

Keep the recipient, spend the donor, and confirm the offered benefit before accepting. For blocked spins inspect a full army or hidden extra unit; for failed absorption inspect the unit lock.

Decide which unit survives

The recipient is the unit you keep and improve. The donor is the unit you give up. In the community's mouse-control instructions, enable absorb mode, then place the weaker donor onto the stronger recipient. Ordinary movement and absorption are different actions; inspect the current mode before dragging.

  1. Identify both units by name and role.
  2. Enter the appropriate mode and select the donor and recipient.
  3. Read the confirmation prompt. Check the target and the displayed benefit before accepting.
  4. Cancel if you targeted the wrong unit or the benefit does not serve your next checkpoint.

An Imprint effect and a level conversion solve different problems. Compare the actual offered text and gain; an example showing +8 levels is not a universal conversion rule. Preserve a functioning army rather than sacrificing every supporting unit into one recipient automatically.

Machine shaking red or refusing another spin?

The July community thread describes a full-army state after an extra summon. Its accepted answer uses absorption to resolve it; another player notes that overlapping units can hide the extra recruit.

  • Inspect the battlefield for an extra unit, including units obscured by others.
  • Check the displayed capacity and the relevant unit traits.
  • Choose an expendable donor, then re-read the recipient and confirmation before absorbing.
  • Retry the preparation action after the state has changed.

The old thread's army size is not a current Command Limit table. If you need more permanent capacity, inspect the named upgrade in your current tree; this guide has not verified its full cost ladder.

Absorption stopped after awakening?

In an October developer reply to that symptom, an accidentally enabled absorption lock is offered as a possible cause. Inspect the unit's lock state. The reply also says some traits exclude a unit from the maximum-slot count, so a headcount above the displayed cap alone does not prove a bug.

We have not established a universal lock shortcut or button location across input modes. If the problem persists, record the build, recipient, donor, lock state, traits and the action that failed. For freezes rather than a full-army state, the latest update improved errorlog.txt diagnostics; see current changes.

Confirm the result

After a successful absorption, verify that the intended recipient remains and its offered benefit was applied. If your next goal is faction access, continue with the permanent unlock check; if it is a rare summon, keep Jester symbol access separate from absorption progress.

Sources & verification